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    Home»TOP STORY

    IMPACT OF ‘NEW DELHI POST’ EXPOSE: Centre Cracks Down on Dream11, Passes Bill to Bar Fantasy Gaming

    New Delhi PostBy New Delhi Post
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    New Delhi, 20 August: A month after New Delhi Post’s exposé on Dream11, the government has moved swiftly to rein in India’s booming but largely unregulated gaming sector. On Wednesday, the government passed the “Promotion and Regulation of Online Gaming Bill, 2025” — the toughest measure yet against real-money gaming while carving out space for e-sports and skill-based platforms. The Union cabinet approved the Bill on Tuesday.

    The legislation proposes a blanket ban on online real-money gaming — apps and platforms where users wager cash for returns. Offenders could face up to three years in jail and fines of ₹1 crore, while promoters, advertisers and social media influencers endorsing such platforms risk two years’ imprisonment and penalties of up to ₹50 lakh.

    Officials cited growing concerns of addiction, mounting debt, psychological harm and even suicides as triggers for the crackdown.

    In its inaugural issue in July, New Delhi Post published a hard-hitting investigation, “Dream11 – Devil of Fraud: Inside a Billion Dollar Money Laundering Empire,” which detailed how Dream11 allegedly funnelled money abroad and reintroduced it into India as FDI through offshore shell structures. The report revealed a web of dummy directors, US-based entities and regulatory blind spots at the heart of a company that is not only India’s top fantasy gaming brand but also the official sponsor of the national cricket team.

    The Union cabinet’s decision effectively strikes at the core of Dream11’s business model.

    While outlawing chance-based real-money play, the government is moving to promote e-sports and competitive skill-based gaming. The Bill envisages the creation of a National e-Sports Authority to regulate tournaments, license operators, and promote the sector.

    Key provisions include:

    • Establishment of a National Online Gaming Commission (NOGC) with licensing powers.
    • Clear classification of games into permitted (skill, e-sports) and prohibited (gambling) categories.
    • Mandatory age and identity checks for all players.
    • Responsible gaming norms such as spending limits and parental controls.
    • Segregation of user funds, robust anti-fraud safeguards, and an appellate tribunal for disputes.

    Markets reacted sharply on Wednesday. Shares of gaming majors Nazara Technologies and Delta Corp plunged as much as 7%, reflecting investor jitters. Industry leaders warned the Bill could devastate India’s domestic market and drive players to offshore, unregulated platforms.

    “This is not regulation, this is elimination,” said a senior executive, arguing that a licensing regime — not prohibition — would have balanced economic growth with consumer protection.

    The Bill, formally introduced in Parliament by IT Minister Ashwini Vaishnaw on Wednesday, is set to trigger fierce debate. With gambling traditionally under state jurisdiction, MPs are expected to clash over federal powers and the scope of the proposed law.

    For now, India’s gaming industry stands at a crossroads: stripped of the real-money models that fuelled its explosive rise, but offered a chance at legitimacy through e-sports and skill-based play. What Parliament decides next will determine whether the sector is remade under tighter regulation or driven offshore into the shadows.

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